Example of a Traveller Game Cycle

So far I have only run one shots of Mongoose 2E. I would like to run Secret of the Ancients and as such I would like to have some clear examples of the game cycle.

I was thinking of starting with High and Dry just to get them a ship, but I understand they will still need to get fuel and other necessities during their journey. In a campaign like Secret of the Ancients are the Travellers expected to take on paying jobs between chapters to keep funding their journey.

I have read the rulebook twice, but do I make sure everyone has a role to play when going from one destination to another ship wise, piloting, as well as other things.

Right now I am running Delta Green, which has home sequencea between missions I assume this is a light version of what Traveller offers.