Global research hub mechanic in outpost to globally unlock next workbench tiers
This idea is intended to be an alternative mode of play. Not something I think the base game should be fully replaced with. Niche servers could be setup to host this gamemode.
Imagine a research hub in bandit camp and outpost that players can donate scrap to.
The intent would be to lock all players to prim / tier 1 workbench until the server contributes enough scrap to the research hub for the next era (tier 2) to be unlocked.
Unlocking a tier just allows you to craft the next tier bench. it doesn't auto unlock all the recipes.
For tier 3, maybe there is a scrap requirement + monument mechanics that need to be activated.
Something like this:
Tier 1 Unlocked by Default
- T1 guns locked minus eoka
Tier 2 Unlock Criteria
- 20,000 Scrap
- 1,000 HQM
Tier 3 Unlock Criteria:
- 50,000 Scrap
- 2,500 HQM
- 5,000 diesel (For missile silo rocket to launch)
- Run Launch Site and activate timer on the roof
- Run Missile Silo and Activate the computer at the base to launch the missile
Edit:
we could even have certain monuments be disabled until the next tier is activated. For example, cargo will only spawn when tier 3 is globally unlocked. Heli only spawns once tier 2 is unlocked. Missile Silo and Launch site puzzles are only accessible when the scrap, hqm, and diesel requirement is met for the tier 3 unlock. etc
Edit 2:
there could be some sort of auto-unlock mechanic in case server pop isn't great enough. So maybe tier 2 auto unlocks after 2 days, tier 3 auto unlocks after 5 days. Or server admins could just force unlock it to save their pop.