Unity or Godot for a card game?

I'm planning to do a card game in the style of yugioh/magic etc (it could be in 2D too) and I was wondering which enginee is better Unity o Godot.

My experience with Unity its a 3D interactive garage and some other small projects and with godot literally nothing, I've never download it before but I read its a good enginee for games and an easier way so I dont know exactly what to do.

Has anyone tried both for a card game or similar, which one do you think is better?