Silent Hill 2 Remake - Steps to Enable Shadows & Volumetric Fog (Without Ray Tracing on Windows) using your Z1E/ROG Ally/Ally X/Legion GO
1. Download the DXVK Async Files - Obtain the necessary DXVK Async files by downloading the package by searching: dxvk-gplasync-v2.4.1-1.tar.gz on Google, Ph42oN is the Author. (https://gitlab.com/Ph42oN/dxvk-gplasync/-/blob/main/releases/dxvk-gplasync-v2.4.1-1.tar.gz?ref_type=heads)
2. Extract the Files - After downloading, extract the .tar.gz file. You’ll need the following files:
• dxgi.dll • d3d11.dll
3. Move Files to the Game - Directory Navigate to the folder where your game’s executable is located. For example, for SHProto, the folder path might be: SHProto/Binaries/Win64/SHProto-Win64-Shipping.exe
Copy dxgi.dll and d3d11.dll into this folder.
4. Force DirectX 11 in Steam - Open Steam, right-click on your game in the library, and go to Properties. Under Launch Options, enter the following command to run the game using DirectX 11: -dx11
5. Adjust In-Game Settings - Open the game and adjust the settings as needed. Set TSR (Temporal Super Resolution) to Low for optimal performance without losing much visual quality.
6. Effect on Frame Generation and Upscaling - By switching to DirectX 11, you will lose the ability to use Frame Generation (previously enabled via the engine.ini edits) as well as FSR 3 and XeSS. This setup will leave you with TSR and FSR 1.0 as your remaining upscaling options. TSR Low is recommended for a good balance between performance and image sharpness.
Just use Lossless instead because it's much better than the current implementation of FG built in-game.
7. Fine-Tune and Enjoy - With these steps, you’ll have improved shadows and volumetric fog, all without turning on ray tracing. Adjust other settings as necessary to further optimize your experience on the ROG Ally/Ally X.
Cheers 🍷