Make poison dissappear if the rogue/panther applying it dies.

I mean if wizard explosions go away on death, what's the difference really?

From a solo standpoint it sucks if both players die. That's not fun.

I get it from a trios/duos standpoint, because you can rez and it can be a decider but if we keep poison on death for this reason, the same should apply to wizard explosion.

I'm throwing warlock curses in here too. Any dot really. If dots can persist so should spells but I think neither should, personally.